바오밥나무

Service Blueprints: Definition

In UI/UX Posted Apr 20, 2021
Extra Form
저작자 Sarah Gibbons
출처 https://www.nngroup.com/articles/service...efinition/
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 댓글로 가기 인쇄

 

요약: 서비스 청사진은 비즈니스가 사용자 경험을 전달하는 방법을 최적화하기 위한 조직회된 프로세스를 시각화한다.

 

서비스 디자인은 (1) 직접적으로 직원들의 경험을, (2) 간접적으로 고객의 경험을 개선하기 위해 비즈니스 리소스(사람, 소품, 프로세스)를 계획하고 조직하는 활동이다. 서비스 청사진은 서비스 디자인 프로세스에 사용되는 주요 매팅 도구다.

 

서비스 청사진은 무엇인가?

정의: 서비스 청사진은 특정한 고객 여정의 접점에 직접적으로 묶여있는 서로 다른 서비스 콤포넌트들 — 사람, 소품(물리적 혹은 디지털 흔적), 프로세스 — 사이의 관계를 시각화하는 다이어그램이다.

 

서비스 청사진을 고객 여정 지도의 속편으로 생각하라. 서비스 청사진은 고객 여정 지도와 마찬가지로 서비스와 관련된 많은 상품에 걸쳐있는 복잡한 시나리오에서 중요하다. 청사진은 옴니 채널이거나, 다중 접점을 가지고 있거나, 교차 기능적 활동(여러 부서의 협업)을 요구하는 경험에 이상적인 접근 방식이다.

 

서비스 청사진은 특정한 고객 여정과 그 여정에 연계된 사용자 목적에 부합한다. 이 여정은 범주가 다를 수 있다. 같은 서비스에서 수용할 수 있는 여러가지 다른 시나리오가 있다면 복수의 청사진을 가질 수 있다. 음식점 사업을 예로 든다면, 포장과 매장내 식사에 대한 주문 작업에 대해 별개의 서비스 청사진이 있을 수 있다.

 

서비스 청사진은 비즈니스 목표에 맞추어야 한다: 중복의 감소, 직원 경험의 개선, 격리된 프로세스의 수렴

 

서비스 청사진의 이점

서비스 청사진은 서비스와 그것을 가능하게 하는 기저의 리소스와 프로세스 — 사용자에게 보이고 보이지 않는 — 에 대한 종합적인 이해를 조직에 제공한다. (더 전형적인 사용성 측면과 개별적인 접점 디자인과 함께) 더 큰 이해에 집중하면 비즈니스에 대해 전략적인 이점을 얻을 수 있다.

 

 

Service Blueprints: Definition

Summary: Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

 

Service design is the activity of planning and organizing a business’s resources (people, props, and processes) in order to (1) directly improve the employee’s experience, and (2) indirectly, the customer’s experience. Service blueprinting is the primary mapping tool used in the service design process.

 

What Is a Service Blueprint? 

Definition: A service blueprint is a diagram that visualizes the relationships between different service components — people, props (physical or digital evidence), and processes — that are directly tied to touchpoints in a specific customer journey.

 

Think of service blueprints as a part two to customer journey maps. Similar to customer-journey maps, blueprints are instrumental in complex scenarios spanning many service-related offerings. Blueprinting is an ideal approach to experiences that are omnichannel, involve multiple touchpoints, or require a crossfunctional effort (that is, coordination of multiple departments).

 

A service blueprint corresponds to a specific customer journey and the specific user goals associated to that journey. This journey can vary in scope. Thus, for the same service, you may have multiple blueprints if there are several different scenarios that it can accommodate. For example, with a restaurant business, you may have separate service blueprints for the tasks of ordering food for takeout versus dining in the restaurant.

 

Service blueprints should always align to a business goal: reducing redundancies, improving the employee experience, or converging siloed processes.

 

Benefits of Service Blueprinting

Service blueprints give an organization a comprehensive understanding of its service and the underlying resources and processes — seen and unseen to the user — that make it possible. Focusing on this larger understanding (alongside more typical usability aspects and individual touchpoint design) provides strategic benefits for the business. 

 

Blueprints are treasure maps that help businesses discover weaknesses. Poor user experiences are often due to an internal organizational shortcoming — a weak link in the ecosystem. While we can quickly understand what may be wrong in a user interface (bad design or a broken button), determining the root cause of a systemic issue (such as corrupted data or long wait times) is much more difficult. Blueprinting exposes the big picture and offers a map of dependencies, thus allowing a business to discover a weak leak at its roots.

 

In this same way, blueprints help identify opportunities for optimization. The visualization of relationships in blueprints uncovers potential improvements and ways to eliminate redundancy. For example, information gathered early on in the customer’s journey could possibly be repurposed later on backstage. This approach has three positive effects: (1) customers are delighted when they are recognized the second time — the service feels personal and they save time and effort; (2) employee time and effort are not wasted regathering information; (3) no risk of inconsistent data when the same question isn’t asked twice.

 

Blueprinting is most useful when coordinating complex services because it bridges crossdepartment efforts. Often, a department’s success is measured by the touchpoint it owns. However, users encounter many touchpoints throughout one journey and don’t know (or care) which department owns which touchpoint. While a department could meet its goal, the big-picture, organization-level objectives may not be reached. Blueprinting forces businesses to capture what occurs internally throughout the totality of the customer journey — giving them insight to overlaps and dependencies that departments alone could not see.

 

NNg Service Blueprint Example

An example blueprint for an appliance retailer

Key Elements of a Service Blueprint

Service blueprints take different visual forms, some more graphic than others. Regardless of visual form and scope, every service blueprint comprises some key elements:

 

Customer actions

Steps, choices, activities, and interactions that customer performs while interacting with a service to reach a particular goal. Customer actions are derived from research or a customer-journey map.

 

In the our blueprint for an appliance retailer, customer actions include visiting the website, visiting the store and browsing for appliances, discussing options and features with a sales assistant, appliance purchase, getting a delivery-date notification, and finally receiving the appliance.

 

Frontstage actions

Actions that occur directly in view of the customer. These actions can be human-to-human or human-to-computer actions. Human-to-human actions are the steps and activities that the contact employee (the person who interacts with the customer) performs. Human-to-computer actions are carried out when the customer interacts with self-service technology (for example, a mobile app or an ATM).

 

In our appliance company example, the frontstage actions are directly linked to customer’s actions: the store worker meets and greets customers, a chat assistant on the website informs them which units have which features, a trader partner contacts customers to schedule delivery.

 

Note that there is not always a parallel frontstage action for every customer touchpoint. A customer can interact directly with a service without encountering a frontstage actor, like it’s the case with the appliance delivery in our example blueprint. Each time a customer interacts with a service (through an employee or via technology), a moment of truth occurs. During these moments of truth, customers judge your quality and make decisions regarding future purchases.

 

Backstage actions

Steps and activities that occur behind the scenes to support onstage happenings. These actions could be performed by a backstage employee (e.g., a cook in the kitchen) or by a frontstage employee who does something not visible to the customer (e.g., a waiter entering an order into the kitchen display system).

 

In our appliance-company example, numerous backstage actions occur:  A warehouse employee inputs and updates inventory numbers into the point-of-sale software; a shipping employee checks the unit’s condition and quality; a chat assistant contacts the factory to confirm lead times; employees maintain and update the company’s website with the newest units; the marketing team creates advertising material.

 

​Processes

Internal steps, and interactions that support the employees in delivering the service.

 

This element includes anything that must occur for all of the above to take place. Processes for the appliance company include credit-card verification, pricing, delivery of units to the store from the factory, writing quality tests, and so on.

 

In a service blueprint, key elements are organized into clusters with lines that separate them. There are three primary lines:

 

The line of interaction depicts the direct interactions between the customer and the organization.

The line of visibility separates all service activities that are visible to the customer from those that are not visible. Everything frontstage (visible) appears above this line, while everything backstage (not visible) appears below this line.

The line of internal interaction separates contact employees from those who do not directly support interactions with customers/users.

The last layer of a service blueprint is evidence, which is made of the props and places that anyone in the blueprint has an exchange with. Evidence can be involved in both frontstage and backstage processes and actions.

 

In our appliance example, evidence includes the appliances themselves, signage, physical stores, website, tutorial video, or email inboxes.

 

NNg Service Blueprint Key Elements Diagram

Key elements of service blueprint

Secondary Elements to Include in a Service Blueprint

Blueprints can be adapted to context and business goals by introducing the additional elements as needed: 

 

Arrows 

Arrows are a key element of service blueprinting. They indicate relationships, and more importantly, dependencies. A single arrow suggests a linear, one-way exchange, while a double arrow suggests the need for agreement and codependency.

 

Time

If time is a primary variable in your service, an estimated duration for each customer action should be represented in your blueprint.

 

Regulations or Policy

Any given policies or regulations that dictate how a process is completed (food regulations, security policies, etc.) can be added to your blueprint. This information will allow us to understand what can and cannot be changed as we optimize.

 

Emotion

Similar to how a user’s emotion is represented throughout a customer-journey map, employees’ emotions can be represented in the blueprint. (Emotion is shown through the green and red faces in the example below.) Where are employees frustrated? Where are employees happy and motivated? If you already have some qualitative data regarding points of frustration (possibly obtained from internal surveys or other methods), you can use them in the blueprint to help focus the design process and more easily locate pain points.

 

Metrics

Any success metric that can provide context to your blueprint is a benefit, especially if buy-in is the blueprint’s goal. An example may be the time spent on various processes, or the financial costs associated with them. These numbers will help the business identify where time or money are wasted due to miscommunication or other inefficiencies.

 

NNg Service Blueprint Additional Elements Diagram

Besides the key elements, organizations may choose to add other elements to their blueprints, as appropriate.

Conclusion

Service blueprints are companions to customer-journey maps: they help organizations see the big picture of how a service is implemented by the company and used by the customers. They pinpoint dependencies between employee-facing and customer-facing processes in the same visualization and are instrumental in identifying pain points, optimizing complex interactions, and ultimately saving money for the organization and improving the experience for its customers.

 

 

 

To learn more, check out our full day course Service Blueprinting.

 

  • instrumental: 중요한, 악기의
  • span: (기간, 범위에) 걸치다, 걸쳐이어지다
    • His acting career spanned 55 years
    • The operation spanned nine countries.
  • offering: 팔기 위한 것, 상품
  • coordination: 조정, 조화, 합동, 협업
  • correspond to: 해당하다, 일치하다, 부합하다, 상응하다
  • vary: 서로 다르다, 달라지다
  • accommodate: 수용하다, 담다
  • redundancy: 정리해고, 감원; 중복

  1. 비즈니스 프로세스를 그리자. — BPMN 2.0

    #Web 읽기
    Read More
  2. Myth #9: 디자인은 독창적이어야 한다

    #UI/UX 읽기
    Read More
  3. Myth #8: 스톡 사진은 사용자 경험을 향상시킨다

    #UI/UX 읽기
    Read More
  4. Myth #7: 그래픽은 페이지 요소를 더 잘 보이게 만든다

    #UI/UX 읽기
    Read More
  5. Service Blueprints: Definition

    #UI/UX 읽기
    Read More
  6. Myth #6: 접근성 좋은 사이트는 추하다

    #UI/UX 읽기
    Read More
  7. Myth #5 : 접근성은 비싸고 어렵다

    #UI/UX 읽기
    Read More
  8. Myth #4: 디자인은 제품을 보기 좋게 만드는 것이다

    #UI/UX 읽기
    Read More
  9. Myth #3: 사람들은 스크롤하지 않는다?

    #UI/UX 읽기
    Read More
  10. Myth #2 모든 페이지는 3회 이내의 클릭으로 사용 가능해야 한다

    #UI/UX 읽기
    Read More
  11. Myth #1 사람들은 웹을 읽는다

    #UI/UX 읽기
    Read More
  12. REST API

    #Web 읽기
    Read More
  13. [번역] 반응형 웹 디자인의 단점

    #Web 읽기
    Read More
  14. 공인 IP, 사설 IP, 고정 IP, 유동 IP

    #Web 읽기
    Read More
  15. Billable Hour 직업의 함정

    #Web 읽기
    Read More
  16. 다국어사이트의 URL주소는 서브 도메인? 아니면 하위 디렉토리?

    #Web 읽기
    Read More
  17. [번역] 빵조각 메뉴: 무엇, 언제, 어떻게

    #UI/UX 읽기
    Read More
  18. [번역] 고통없는 계정 UX에 대한 3가지 법칙 : 로그인

    #UI/UX 읽기
    Read More
  19. [번역] 이 이메일에 회신하지 마시오

    #UI/UX 읽기
    Read More
  20. Survivorship Bias (생존자 편향의 오류)

    #Mkt 읽기
    Read More
목록
Board Pagination Prev 1 2 3 4 5 Next
/ 5